God of War III Looks Better Than CGI

Posted by JJ | Wednesday, June 10, 2009 | 15 comments »

Yes, you read the title right, this post is here to show people just how much progress the people behind our favourite Ghost of Sparta have made since the PS2 era. The images you will see below are what I would describe as CGI-quality character models.

Below the GOW3 images, you'll notice various GOW2 CGI images for comparison, you'll see that God of War III's in-game visuals, actually surpass the CGI rendered cutscenes of GOW2. And if that isn't progress I don't know what is. Have a look for yourself:

God of War III In-game Kratos Model







*-Remember to open the images in a new tab/window to see in FULL resolution.

GOWII CGI Renders

I'm sure you can see just how far the game has come, Personally I think it's a massive leap, considering the game looks even better than CGI! - And it can't be easy to make in-game visuals that better an already great looking pre-rendered CGI.

What is your take on this? Please share your opinion



[GOWIII will be out March 2010]

15 comments

  1. Manci // June 10, 2009 5:19 PM  

    THATS CGI YOU FRIGGIN MORON!

  2. Jacob Schalckens // June 10, 2009 5:32 PM  

    To the idiot posting above me!

    Dear mr. Manci

    Why do you write in capital letters?

    Secondly I'd like to inform you that those screenshots of God of War III are indeed
    in-game screenshots and are not CGI thus meaning that Kratos in GOWIII does indeed look just like if not better than the CGI versions of Kratos from GOWII.

    thank you for your time

    Now buzz off

    PS: Those screens are from an animated scene with in-game assets running on the zipper engine.

  3. Michiel Krol // June 10, 2009 6:01 PM  

    Most of the time, the next gen console is on the line of the current gen consoles CGI. Look at Final Fantasy, Ridge Racer, Tekken, etc

  4. Kian // June 10, 2009 7:25 PM  

    I don't want to piss on your parade or anything... but I played it at E3. Besides the scale of things, the game does not look that impressive. It was fun, don't get me wrong. I'm a huge fan of the series.

    It just doesn't look spectacular. In fact, it looks above mediocre. It was also running in 720p, and they said they didn't know if hey could pull off 1080p without framerate dips for the release.

  5. BadassGamer // June 10, 2009 8:07 PM  

    I'm sorry Kian, but the screens don't lie. It does look fantastic! if you can't see it, that's really too bad.

  6. Ahmed // June 10, 2009 9:03 PM  

    I agree with Kian. During cutscenes/special sequences, character models improve dramatically upon closeup. Graphically, the game does look great, but not CGI great, or not as great as most people are making it out to be. Gameplay is the main reason people play GOW, not graphics. (although GOWII's were amazing)

  7. BadassGamer // June 10, 2009 9:11 PM  

    I'm sorry Ahmed, but that is incorrect, the game uses the same model for in-game gameplay as it does for cutscenes, this was confirmed long ago by the devs.

  8. madmonk04 // June 10, 2009 9:48 PM  

    Theres no such thing as E3...

  9. inspectre // June 11, 2009 4:38 AM  

    Badass Gamer is so badass!

    Thanks for the pics.

  10. BadassGamer // June 11, 2009 10:01 AM  

    You're welcome inspectre, glad you like them.

    :)

  11. Xobi // June 11, 2009 11:25 AM  

    OHHHHHHHHHHH YEAAAAAAAAAAAAA
    NICE ................... no not nice AMAZING PICS

  12. saluk // June 12, 2009 12:37 AM  

    Sorry, the CGI still looks better. You can see plenty of artifacts in the lighting model in the realtime screens. The realtime model is close, but is obviously several orders of magnitude less complex than the cgi rendered version; with a good normal and gloss map like they do in games these days. Still looks pretty though!

  13. Tricon // June 12, 2009 1:39 AM  

    Saluk hit it on the head. Pre-rendered CGI can mitigate a lot of artifacts through complex, multi-pass renders. I have yet to see a console game with virtually no aliasing in the in-game graphics. This is due to the increasing high performance cost of antialiasing as you increase the number of passes.

    This is just but one example. Volumetric lighting is a whole other beast, and there are other things that graphics engines have to skimp on (for the time being).

    It does still look really really good though. Graphics aren't going to sell this game anyways -- it's God of War!

  14. BadassGamer // June 12, 2009 9:00 AM  

    Valid opinions from saluk and Tricon, but you must consider the fact that I captured those images off compressed videos, this is sure to create more artifacts in the picture, than say if I grabbed them off a truly high quality direct-feed video(which would be far better quality)

    Thanks for the comments
    :)

  15. Danny // July 13, 2009 12:55 AM  

    OMG, all you keyboard warriors are idiots. Who cares if the is artifacting render thingos blah blah.

    It looks great and that's that.

    I'm getting sick of ppl on the net, they all act like the know better than every1 else, it's sickening.

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